A game made for Global Game Jam 2022.
I was the lead developer and designer on a team of four.
The theme of the jam was duality, and our interpretation of duality was to have a 2D platformer on the outline of a 3D world. Almost every asset in the game is 3D, but only the outline of the assets, regardless of depth, is used in a traditional 2D sidescroller.
This project was funded for further exploration of the mechanics. 
Play the latest version
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